Current Witchfire is the game that is available in the store and this is what people buy and play. Let’s call one of these projects Current Witchfire. When you have a “live” game, and Witchfire, being an Early Access game, is kind of like this, you often work on two projects at once. We just didn’t want to work on two games at the same time. After we made sure the game is in good shape, we’ve started working on the new stuff.īut time and resources and focus on the new stuff is not the only reason why we stopped patching the current build. So last Friday we have delivered the last patch for the Early Access launch version of Witchfire, then kept the ear to the ground throughout the weekend to hear if we missed something big or if we created a game blocker. If we kept fixing the bugs, we’d never be able to move on to the new content. In the episode zero of the diary about our first big update, I want share some light on why we stopped patching the current version, and what are the three pillars of the GGU (the codename for our first big update as described in the roadmap).
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |